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    • Mars.Components
      • DependencyRegistrationModelling
    • Mars.Components.Agents
      • AbstractAgent
      • AbstractEntity
      • Agent
    • Mars.Components.Environments
      • AbstractEnvironment
      • AbstractGraphElement
      • AlwaysPassingNodeGuard
      • EntityLane<TEntity>
      • GeoEnvironment
      • GeoHashEnvironment<T>
      • IEnvironmentMediator
      • IModalChoiceResolver
      • PathHeuristics
      • SpatialEdge
      • SpatialGraphEntityExtensions
      • SpatialGraphEnvironment
      • SpatialGraphHelper
      • SpatialHashEnvironment<TEntity>
      • SpatialNode
    • Mars.Components.Environments.Cartesian
      • CartesianEnvironment<TEntity>
      • CollisionEnvironment<TCharacter, TObstacle>
      • CollisionKind
      • ConeExplorationView
      • ExplorationView
      • GeometryFactory
      • ICartesianEnvironment<TEntity>
      • ICharacter
      • ICollidable
      • ICollisionEnvironment<TCharacter, TObstacle>
      • IObstacle
      • IVisible
      • RayExplorationView
      • TrapezoidExploration
      • VisibilityKind
    • Mars.Components.Environments.Cartesian.Routing
      • CartesianRoutingService<TObstacle>
      • GeometryCoordinatesRoutingPointsGenerator
      • HomogenousRoutingPointsGenerator
      • IRoutingPointsGenerator
      • RandomRoutingPointsGenerator
      • SectionalRandomRoutingPointsGenerator
    • Mars.Components.Layers
      • AbstractActiveLayer
      • AbstractDataLayer
      • AbstractLayer
      • AgentSchedulerLayer<TAgent, TLayer>
      • BoundDataSet
      • DisposeBase
      • MatrixRaster
      • QuerySourceLoader
      • Raster
      • Raster<TValue>
      • RasterLayer
      • SchedulerEntry
      • SchedulerLayer
      • VectorFeature
      • VectorLayer
      • VectorLayer<T>
      • VectorLayerHelper
    • Mars.Components.Layers.Temporal
      • IQueryFieldProvider
      • ITemporalObjectCatalog
      • ITemporalObjectIterator
      • TemporalCatalogFeature<TKey>
      • TemporalFeatureKind
      • TemporalMetadataLoader
    • Mars.Components.Services
      • AgentManager
    • Mars.Components.Services.Explorations
      • BoltzmannExploration
      • EpsilonGreedyExploration
      • IExplorationPolicy
      • RouletteWheelExploration
      • TabuSearchExploration
    • Mars.Components.Services.Learning
      • InfiniteQLearning
      • QLearning
      • Sarsa
    • Mars.Components.Services.Planning
      • ActionPlanResult
      • GoapAction
      • GoapAgentStates
      • GoapGoal
      • GoapPlanner
      • GoapStateKey<T>
      • GoapStateProperty
      • GoapStateProperty<TElement>
      • IGoapAction
      • IGoapAgentStates
      • IGoapGoal
      • IGoapPlanner
      • IGoapStateKey
      • StatesCommons
    • Mars.Components.Services.Planning.ActionCommons
      • AllGoalsSatisfiedAction
      • NoGoalReachableAction
    • Mars.Components.Starter
      • Command
      • CommandArgumentContainer
      • CommandParser
      • CommandSet
      • HelpCommand
      • Option
      • OptionContext
      • OptionException
      • OptionSet
      • OptionValueCollection
      • OptionValueType
      • SimulationStarter
    • Mars.Components.Starter.Exceptions
      • SimulationStartupException
    • Mars.Interfaces
      • IModelObject
      • ISimulationContainer
      • ISimulationContext
      • ISimulationModule
      • ISimulationState
      • IStepExecutionContext
      • SimulationContext
      • SimulationContext.WorkflowStateType
    • Mars.Interfaces.Agents
      • IAgent
      • IAgent<TLayer>
      • IEntity
      • IMarsDslAgent
      • IModalCapabilitiesAgent
      • ISpatialGraphEntity
      • ITickClient
    • Mars.Interfaces.Annotations
      • ActiveConstructor
      • PropertyDescription
    • Mars.Interfaces.Data
      • AbstractDomainData
      • GeometryData
      • IDomainData
      • IGeometryData
      • IIdentifiableData
      • IMarsFeature
      • IRasterBandData
      • ISource
      • IStringData
      • IStringStructuredData
      • IStructuredData
      • IStructuredDataGeometry
      • IValueData
      • LayerInitData
      • RasterBandData
      • StringDataDto
      • StructuredData
      • VectorStructuredData
    • Mars.Interfaces.Environments
      • BoundingBox
      • DirectionType
      • EdgeExploreResult
      • EdgeStop
      • ExploreDirection
      • GeoPositionExtension
      • HighwayType
      • IEdge<TEdge, TNode>
      • IEntityLane<TEntity>
      • IEnvironment
      • IEnvironment<TEntity>
      • IGeoGridEnvironment<T>
      • IGraphEntity
      • IGraphEnvironment<TEdge, TNode>
      • INode<TEdge, TNode>
      • INodeGuard
      • IPositionable
      • IRoutePlanner
      • ISpatialEdge
      • ISpatialGraphEnvironment
      • ISpatialLane
      • ISpatialNode
      • LaneExploreResult
      • ModalChoice
      • MultimodalRoute
      • NodeIntegrationKind
      • Position
      • Route
      • RouteStop
      • Size
      • SpatialGraphExploreResult
      • SpatialModalityType
      • TrafficLightPhase
    • Mars.Interfaces.Layers
      • FinallySimulationStep
      • IBoundedDataLayer
      • IChangingLayer
      • IDataContainer
      • IDataLayer
      • IDataSet
      • ILayer
      • IMarsDslLayer
      • IModalChoiceConsumer
      • InitSimulationStep
      • INotifyChangedSource<T>
      • IRaster
      • IRaster<TValue>
      • IRasterLayer
      • ISteppedActiveLayer
      • IVectorFeature
      • IVectorLayer
      • IVectorLayer<T>
      • IVectorNode<TEntity>
      • RegisterAgent
      • UnregisterAgent
    • Mars.Interfaces.Model
      • ActiveTypeMapping
      • AgentMapping
      • AgentType
      • ConstructorType
      • ContainsOperator
      • DataContainer
      • DataType
      • EntityMapping
      • EntityType
      • Execution
      • FeatureType
      • Globals
      • IdentifiableElement
      • IndividualMapping
      • Input
      • InputConfiguration
      • LayerMapping
      • LayerType
      • ModelDescription
      • ModelElement
      • ObjectType
      • Output
      • OutputConfiguration
      • OutputFilter
      • OutputKind
      • OutputTargetType
      • ParameterMapping
      • Processing
      • ProcessingConfiguration
      • ProcessingTargetType
      • PropertyType
      • SimulationConfig
      • TimeSpanUnit
      • TimeSpanUnitExtensions
      • TypeElement
      • TypeMapping
    • Mars.Interfaces.Model.Converters
      • CultureConverter
      • SerializationTypeConverter
      • TimeSpanUnitConverter
    • Mars.Interfaces.Model.Exceptions
      • InvalidTypeException
      • MissingTypeException
    • Mars.Interfaces.Model.Options
      • AbstractEndpointOptions
      • AbstractFileOptions
      • AbstractOptions
      • AscOptions
      • CsvOptions
      • GeoJsonOptions
      • MongoOptions
      • MqttOptions
      • PostgresSqlOptions
      • RedisOptions
      • RelationalEndpointOptions
      • SerializationType
      • SocketOutputOptions
      • SpatialGraphOptions
      • SqLiteOptions
      • TripsOptions

    Namespace Mars.Components.Services.Planning

    Classes

    ActionPlanResult

    Collects all action plans with the lowest costs.

    GoapAction

    GoapAgentStates

    Standard implementation of an
    IGoapAgentStates
    .

    GoapGoal

    GoapPlanner

    The
    GoapPlanner
    finds an action plan for a selected goal depending on the saved agent states. The goal is either selected manually or automatically by relevance and reachability. The action plan contains actions that are saved in the
    GoapPlanner
    plus actions of the individual goal.

    GoapStateKey<T>

    Standard IGoapStateKey that provides a Satisfies-method for some basic types.

    GoapStateProperty

    The
    GoapStateProperty
    without generics for internal usage.

    GoapStateProperty<TElement>

    Defines a world state property in a GOAP usage context.

    StatesCommons

    Interfaces

    IGoapAction

    Implement this interface in every GOAP action (is required so that the GOAP Planner can use it in its decision process

    IGoapAgentStates

    The
    AgentStates
    define the world of an agent in specific aspects which is used for planning with the GOAP algorithm.

    IGoapGoal

    Every goal in GOAP has to implement this interface so that the GoapPlanner can work with it.

    IGoapPlanner

    The GOAP Planner is the "final product" that the agents use to obtain their action plan. This components weights the different actions available against each other and returns the cheapest action plan (if one could be computed)

    IGoapStateKey

    The
    IGoapStateKey
    identifies goap states and provides the possibility to check if their state values are satisfied.
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