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    • Mars.Components
      • DependencyRegistrationModelling
    • Mars.Components.Agents
      • AbstractAgent
      • AbstractEntity
      • Agent
    • Mars.Components.Environments
      • AbstractEnvironment
      • AbstractGraphElement
      • AlwaysPassingNodeGuard
      • EntityLane<TEntity>
      • GeoEnvironment
      • GeoHashEnvironment<T>
      • IEnvironmentMediator
      • IModalChoiceResolver
      • PathHeuristics
      • SpatialEdge
      • SpatialGraphEntityExtensions
      • SpatialGraphEnvironment
      • SpatialGraphHelper
      • SpatialHashEnvironment<TEntity>
      • SpatialNode
    • Mars.Components.Environments.Cartesian
      • CartesianEnvironment<TEntity>
      • CollisionEnvironment<TCharacter, TObstacle>
      • CollisionKind
      • ConeExplorationView
      • ExplorationView
      • GeometryFactory
      • ICartesianEnvironment<TEntity>
      • ICharacter
      • ICollidable
      • ICollisionEnvironment<TCharacter, TObstacle>
      • IObstacle
      • IVisible
      • RayExplorationView
      • TrapezoidExploration
      • VisibilityKind
    • Mars.Components.Environments.Cartesian.Routing
      • CartesianRoutingService<TObstacle>
      • GeometryCoordinatesRoutingPointsGenerator
      • HomogenousRoutingPointsGenerator
      • IRoutingPointsGenerator
      • RandomRoutingPointsGenerator
      • SectionalRandomRoutingPointsGenerator
    • Mars.Components.Layers
      • AbstractActiveLayer
      • AbstractDataLayer
      • AbstractLayer
      • AgentSchedulerLayer<TAgent, TLayer>
      • BoundDataSet
      • DisposeBase
      • MatrixRaster
      • QuerySourceLoader
      • Raster
      • Raster<TValue>
      • RasterLayer
      • SchedulerEntry
      • SchedulerLayer
      • VectorFeature
      • VectorLayer
      • VectorLayer<T>
      • VectorLayerHelper
    • Mars.Components.Layers.Temporal
      • IQueryFieldProvider
      • ITemporalObjectCatalog
      • ITemporalObjectIterator
      • TemporalCatalogFeature<TKey>
      • TemporalFeatureKind
      • TemporalMetadataLoader
    • Mars.Components.Services
      • AgentManager
    • Mars.Components.Services.Explorations
      • BoltzmannExploration
      • EpsilonGreedyExploration
      • IExplorationPolicy
      • RouletteWheelExploration
      • TabuSearchExploration
    • Mars.Components.Services.Learning
      • InfiniteQLearning
      • QLearning
      • Sarsa
    • Mars.Components.Services.Planning
      • ActionPlanResult
      • GoapAction
      • GoapAgentStates
      • GoapGoal
      • GoapPlanner
      • GoapStateKey<T>
      • GoapStateProperty
      • GoapStateProperty<TElement>
      • IGoapAction
      • IGoapAgentStates
      • IGoapGoal
      • IGoapPlanner
      • IGoapStateKey
      • StatesCommons
    • Mars.Components.Services.Planning.ActionCommons
      • AllGoalsSatisfiedAction
      • NoGoalReachableAction
    • Mars.Components.Starter
      • Command
      • CommandArgumentContainer
      • CommandParser
      • CommandSet
      • HelpCommand
      • Option
      • OptionContext
      • OptionException
      • OptionSet
      • OptionValueCollection
      • OptionValueType
      • SimulationStarter
    • Mars.Components.Starter.Exceptions
      • SimulationStartupException
    • Mars.Interfaces
      • IModelObject
      • ISimulationContainer
      • ISimulationContext
      • ISimulationModule
      • ISimulationState
      • IStepExecutionContext
      • SimulationContext
      • SimulationContext.WorkflowStateType
    • Mars.Interfaces.Agents
      • IAgent
      • IAgent<TLayer>
      • IEntity
      • IMarsDslAgent
      • IModalCapabilitiesAgent
      • ISpatialGraphEntity
      • ITickClient
    • Mars.Interfaces.Annotations
      • ActiveConstructor
      • PropertyDescription
    • Mars.Interfaces.Data
      • AbstractDomainData
      • GeometryData
      • IDomainData
      • IGeometryData
      • IIdentifiableData
      • IMarsFeature
      • IRasterBandData
      • ISource
      • IStringData
      • IStringStructuredData
      • IStructuredData
      • IStructuredDataGeometry
      • IValueData
      • LayerInitData
      • RasterBandData
      • StringDataDto
      • StructuredData
      • VectorStructuredData
    • Mars.Interfaces.Environments
      • BoundingBox
      • DirectionType
      • EdgeExploreResult
      • EdgeStop
      • ExploreDirection
      • GeoPositionExtension
      • HighwayType
      • IEdge<TEdge, TNode>
      • IEntityLane<TEntity>
      • IEnvironment
      • IEnvironment<TEntity>
      • IGeoGridEnvironment<T>
      • IGraphEntity
      • IGraphEnvironment<TEdge, TNode>
      • INode<TEdge, TNode>
      • INodeGuard
      • IPositionable
      • IRoutePlanner
      • ISpatialEdge
      • ISpatialGraphEnvironment
      • ISpatialLane
      • ISpatialNode
      • LaneExploreResult
      • ModalChoice
      • MultimodalRoute
      • NodeIntegrationKind
      • Position
      • Route
      • RouteStop
      • Size
      • SpatialGraphExploreResult
      • SpatialModalityType
      • TrafficLightPhase
    • Mars.Interfaces.Layers
      • FinallySimulationStep
      • IBoundedDataLayer
      • IChangingLayer
      • IDataContainer
      • IDataLayer
      • IDataSet
      • ILayer
      • IMarsDslLayer
      • IModalChoiceConsumer
      • InitSimulationStep
      • INotifyChangedSource<T>
      • IRaster
      • IRaster<TValue>
      • IRasterLayer
      • ISteppedActiveLayer
      • IVectorFeature
      • IVectorLayer
      • IVectorLayer<T>
      • IVectorNode<TEntity>
      • RegisterAgent
      • UnregisterAgent
    • Mars.Interfaces.Model
      • ActiveTypeMapping
      • AgentMapping
      • AgentType
      • ConstructorType
      • ContainsOperator
      • DataContainer
      • DataType
      • EntityMapping
      • EntityType
      • Execution
      • FeatureType
      • Globals
      • IdentifiableElement
      • IndividualMapping
      • Input
      • InputConfiguration
      • LayerMapping
      • LayerType
      • ModelDescription
      • ModelElement
      • ObjectType
      • Output
      • OutputConfiguration
      • OutputFilter
      • OutputKind
      • OutputTargetType
      • ParameterMapping
      • Processing
      • ProcessingConfiguration
      • ProcessingTargetType
      • PropertyType
      • SimulationConfig
      • TimeSpanUnit
      • TimeSpanUnitExtensions
      • TypeElement
      • TypeMapping
    • Mars.Interfaces.Model.Converters
      • CultureConverter
      • SerializationTypeConverter
      • TimeSpanUnitConverter
    • Mars.Interfaces.Model.Exceptions
      • InvalidTypeException
      • MissingTypeException
    • Mars.Interfaces.Model.Options
      • AbstractEndpointOptions
      • AbstractFileOptions
      • AbstractOptions
      • AscOptions
      • CsvOptions
      • GeoJsonOptions
      • MongoOptions
      • MqttOptions
      • PostgresSqlOptions
      • RedisOptions
      • RelationalEndpointOptions
      • SerializationType
      • SocketOutputOptions
      • SpatialGraphOptions
      • SqLiteOptions
      • TripsOptions

    Interface IObstacle

    The obstacle represents an area within the environment with a specific collision handling.
    Inherited Members
    IEntity.ID
    Namespace: Mars.Components.Environments.Cartesian
    Assembly: Mars.Components.dll
    Syntax
    public interface IObstacle : IEntity, IModelObject

    Methods

    HandleCollision(ICharacter)

    Handles a collision with given character and provides a collision kind for positionable resolution.
    Declaration
    CollisionKind? HandleCollision(ICharacter character)
    Parameters
    Type Name Description
    ICharacter character That collides into this obstacle.
    Returns
    Type Description
    System.Nullable<CollisionKind> The collision kind that represents the continuing action; langword_csharp_null if no collision handle is defined.

    HandleExploration(ICharacter)

    Handles the visibility check for this obstacle.
    Declaration
    VisibilityKind? HandleExploration(ICharacter explorer)
    Parameters
    Type Name Description
    ICharacter explorer That requests the exploration.
    Returns
    Type Description
    System.Nullable<VisibilityKind> The visibility kind of the obstacle, which means if the character may see/explore through this obstacle or not; langword_csharp_null if no visibility handle is defined.

    IsRoutable(ICharacter)

    Defines if the obstacle can be passed by given character in principle.
    Declaration
    bool IsRoutable(ICharacter character)
    Parameters
    Type Name Description
    ICharacter character For that the check is performed.
    Returns
    Type Description
    System.Boolean langword_csharp_true if given character can generally pass the obstacle; langword_csharp_false if given character should avoid the obstacle in its route search.
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